TH8 CLAN WAR STRATEGIES
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Offence
All recommended compositions are based off of the assumption that your army camps are maxed - 200 spaces
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Barcher
1) Target: 50%, 1 star
2) Recommended Composition
i) 70 barbarians, 130 archers
ii) 3x lightning
iii) Clan Castle: archers, wizards, minions
3) How to lure CC and Heroes
i) Drop a barbarian in range of each hero
ii) Drop several barbarians in range of the CC to draw out all troops
iii) Drag to a corner with an archer to kill using your CC and other troops if required
4) Deploying Troops
i) Spread around the base to pick off buildings to get to 50%, barbs then archers
5) Spell usage
i) Use 2x lightning to take out the most inconvenient mortar
ii) Use the last lightning spell to EITHER kill CC troops OR destroy a building at the end to get to 50% if short
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BAM
1) Target: 50%, 1 star
2) Recommended Composition
i) 60 barbarians, 100 archers, 20 minions
ii) 3x lightning
iii) Clan Castle: Archers, Wizards, Minions
3) How to lure CC and Heroes
i) Drop a barbarian in range of each hero
ii) Drop several barbarians in range of the CC to draw out all troops
iii) Drag to a corner with an archer to kill using your CC and other troops if required
4) Deploying Troops
i) Spread around the base to pick off buildings to get to 50%, barbs then archers and minions
5) Spell Usage
i) Use 2x lightning to take out the most inconvenient mortar
ii) Use the last lightning spell to EITHER kill CC troops OR destroy a building at the end to get to 50% if short
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Giant/Wizard
1) Target; town hall, 1 star OR 2 stars
2) Recommended Composition
i) 20 giants, 20 wizards, 5 wall breakers, 10 archers
ii) 2x rage, 1x heal
iii) Clan Castle: giants, wizards, archers
3) How to lure CC and Heroes
i) Drop an archer in the range of the heroes
ii) Deploy 2 giants to draw out CC
iii) Drag to the corner using an archer and kill using CC troops and other troops if required
4) Deploying Troops
i) Deploy all giants on the nearest side to the town hall, follow with staggered wall breakers
ii) Deploy all remaining troops behind, spread across the side
5) Spell Usage
i) When giants are first through the walls, use a rage spell
ii) Follow with a heal spell when their health drops to dark orange/red
iii) Use the last rage spell on the wizards as they near the town hall
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Giant/Healer
1) Target: 2-3 stars
2) Recommended Composition
i) 18 giants, 5 wall breakers, 10 wizards, 32 archers, 2 healers
ii) 2x rage, 1x heal
iii) Clan Castle: giants, archers, wizards
3) How to lure CC and heroes
i) Drop an archer in the range of the heroes
ii) Deploy 2 giants to draw out CC
iii) Drag to the corner using an archer and kill using CC troops and other troops if required
4) Deploying Troops
i) Deploy all giants near the most exposed air defence and follow with staggered wall breakers
ii) Follow with 2 healers once the air defence is down
iii) Then deploy all archers and wizards around where the giants entered
5) Spell Usage
i) Use heal to ensure the first air defence (and second if very close by) are destroyed before the giants die
ii) Use the 2 rage spells to burst the troops through the base, especially useful when close to any remaining air defences
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Dragon Rush
1) Target: 2 stars
2) Recommended Composition
i) 4 dragons, 14 giants, 4 wall breakers, 42 archers
ii) 3x lightning
iii) Clan Castle: dragon
3) How to lure CC and Heroes
i) Drop an archer in the range of each hero
ii) Deploy 2 giants to draw out the CC
iii) Drag to a corner using an archer and kill with archers
4) Deploying troops
i) Deploy 6 giants near the 2 most exposed air defences and follow up with a pair of wall breakers
ii) Once the giants are through the wall, deploy half the remaining archers on each side
iii) As soon as the air defences are down, deploy the dragons nearest the town hall
5) Spell Usage
i) Use all 3x lightning to destroy the most defended air defence
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Mass Dragons recommended
1) Target: 3 stars
2) Recommended Composition
i) 8 dragons, 2 giants, 30 archers
ii) 3x lightning OR 3x rage (personal preference)
iii) Clan Castle: dragon
3) Luring CC and Heroes
i) Drop an archer in the range of the Archer Queen
ii) Deploy 2 giants to draw out the CC
iii) Drag to a corner with an archer and kill using archers
4) Deploying troops
i) Deploy all dragons along the side with the best air defence coverage
5) Spell Usage
i) Rage: Use to boost the dragons through the base, especially over remaining air defences
ii) Lightning: Use to destroy the most defended air defence
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Balloonian
1) Target: 2-3 stars
2) Recommended Composition
i) 28 balloons, 30 minions
ii) 3x rage
iii) Clan Castle: balloons, minions, dragon
3) How to lure CC and Heroes
i) Drop a minion in the range of the Archer Queen
ii) Deploy 2 balloons to draw out the CC
iii) Drag to a corner with a minion and kill using minions and your CC
4) Deploying troops
i) Deploy all balloons along the best (3 stars, risky) or worst (2 stars, safe) defended side
ii) Follow up with minions as they reach the first defences
5) Spell Usage
i) Use 2x rage to push the balloons into the base
ii) Use the last rage spell over the town hall to ensure 2 stars
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Hog Riders best choice
1) Target: 3 stars
2) Recommended Composition
i) 32 hog riders, 8 barbarians, 12 archers, 10 minions
ii) 3x heal
iii) Clan Castle: wizards, archers, minions
3) How to lure CC and Heroes
i) Drop a barbarian in the range of each hero
ii) Deploy 2 hog riders to draw out the CC
iii) Drag to a corner with an archer and kill using barbarians, archers and your CC
4) Deploying troops
i) Deploy all hogs into the side with the greatest splash defence coverage
ii) Deploy the minions behind once the hog riders have destroyed all nearby defences
5) Spell Usage
i) Deploy a heal spell to the largest group of hogs whenever their health is running low
1) Good vs barcher, giants, drags, balloons
2) Bad vs hogs, heroes
1) Good vs giants (sides), barcher, balloons
2) Bad vs giants (corners), hogs, heroes
1) Good vs giants (top & bottom), barcher, balloons
2) Bad vs drags (top), giants (left &right), hogs
1) Good vs drags, balloons, barcher
2) Bad vs giants (top), hogs, heroes
1) Good vs balloons (bottom), drags, barcher
2) Bad vs balloons (top), giants (sides), heroes, hogs
1) Good vs hogs, drags, barcher, giants
2) Bad vs heroes
1) Good vs barcher, balloons (right), drags,
2) Bad vs hogs, giants (left), heroes
TH9 CLAN WAR STRATEGIES
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Offence
All recommended compositions are based off of the assumption that your army camps are maxed out - 220 space
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Barcher
1) Target: 50%, 1 star
2) Recommended Composition
i) 75 barbarians, 145 archers
ii) 4x lightning
iii) Clan Castle: archers, wizards, minions
3) How to lure CC and Heroes
i) Drop a barbarian in range of each hero
ii) Drop several barbarians in range of the CC to draw out all troops
iii) Drag to a corner with an archer to kill using your CC and other troops if required
4) Deploying Troops
i) Spread around the base to pick off buildings to get to 50%, barbs then archers
5) Spell usage
i) Use 2x or 4x lightning to take out the most inconvenient mortar(s)
ii) Use the remaining 2x lightning (if kept) to EITHER kill CC troops OR destroy buildings at the end to get to 50% if short
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BAM
1) Target: 50%, 1 star
2) Recommended Composition
i) 65 barbarians, 105 archers, 25 minions
ii) 4x lightning
iii) Clan Castle: Archers, Wizards, Minions
3) How to lure CC and Heroes
i) Drop a barbarian in range of each hero
ii) Drop several barbarians in range of the CC to draw out all troops
iii) Drag to a corner with an archer to kill using your CC and other troops if required
4) Deploying Troops
i) Spread around the base to pick off buildings to get to 50%, barbs then archers and minions
5) Spell Usage
i) Use 2x or 4x lightning to take out the most inconvenient mortar(s)
ii) Use the remaining 2x lightning (if kept) to EITHER kill CC troops OR destroy buildings at the end to get to 50% if short
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Dragon Rush
1) Target: 2 stars
2) Recommended Composition
i) 4 dragons, 18 giants, 4 wall breakers, 42 archers
ii) 3x lightning, 1x rage
iii) Clan Castle: dragon
3) How to lure CC and Heroes
i) Drop an archer in the range of each hero
ii) Deploy 2 giants to draw out the CC
iii) Drag to a corner using an archer and kill with archers
4) Deploying troops
i) Deploy 8 giants near the 2 most exposed air defences and follow up with a pair of wall breakers
ii) Once the giants are through the wall, deploy half the remaining archers on each side
iii) As soon as the air defences are down, deploy the dragons nearest the town hall
5) Spell Usage
i) Use all 3x lightning to destroy the most defended air defence
ii) Use the rage spells to boost the dragons through
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Mass Dragons recommended
1) Target: 3 stars
2) Recommended Composition
i) 9 dragons, 3 giants, 25 archers
ii) 3x lightning, 1x rage OR 4x rage (personal preference)
iii) Clan Castle: dragon, archers, wizards
3) Luring CC and Heroes
i) Drop an archer in the range of the Archer Queen
ii) Deploy 3 giants to draw out the CC
iii) Drag to a corner with an archer and kill using archers and CC
4) Deploying troops
i) Deploy all dragons along the side with the best air defence coverage
5) Spell Usage
i) Rage: Use to boost the dragons through the base, especially over remaining air defences
ii) Lightning: Use to destroy the most defended air defence and the rage to boost the dragons
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Balloonian recommended
1) Target: 2-3 stars
2) Recommended Composition
i) 28 balloons, 40 minions
ii) 4x rage
iii) Clan Castle: balloons, minions, dragon
3) How to lure CC and Heroes
i) Drop a minion in the range of the Archer Queen
ii) Deploy 2 balloons to draw out the CC
iii) Drag to a corner with a minion and kill using minions and your CC
4) Deploying troops
i) Deploy all balloons along the best (3 stars, risky) or worst (2 stars, safe) defended side
ii) Follow up with minions as they reach the first defences
5) Spell Usage
i) Use 3x rage to push the balloons into the base
ii) Use the last rage spell over the town hall to ensure 2 stars
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Dragoonian:
1) Target: 2 stars
2) Recommended Composition
i) 22 balloons, 2 dragons, 35 minions
ii) 4x rage
iii) Clan Castle: dragon, balloons, minions
3) How to lure CC and Heroes
i) Drop a minion in the range of the Archer Queen
ii) Deploy 2 balloons to draw out the CC
iii) Drag to a corner with a minion and kill using minions and your CC
4) Deploying Troops
i) Deploy the balloons and dragons across the worst defended side
ii) Follow with minions as they reach the defences
5) Spell Usage
i) Use 2x rage spells to boost the dragons and balloons towards the centre
ii) Use the last rage spell over the town hall to ensure 2 stars
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Hog Riders best choice
1) Target: 3 stars
2) Recommended Composition
i) 32 hog riders, 8 barbarians, 16 archers, 10 minions, 4 wizards
ii) 4x heal
iii) Clan Castle: wizards, archers, minions
3) How to lure CC and Heroes
i) Drop a barbarian in the range of each hero
ii) Deploy 2 hog riders to draw out the CC
iii) Drag to a corner with an archer and kill using barbarians, archers and your CC
4) Deploying troops
i) Deploy all hogs into the side with the greatest splash defence coverage
ii) Deploy the minions behind once the hog riders have destroyed all nearby defences
5) Spell Usage
i) Deploy a heal spell to a large group of hogs whenever their health is running low
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GoWiPe
1) Target: 2 stars
2) Recommended Composition
i) 2 golems, 3 pekka, 10 wall breakers, 14 wizards, 9 barbarians
ii) 4x rage
iii) Clan Castle: golem, pekka, wizards
3) How to lure CC and Heroes
i) Drop a barbarian in range of each heroes
ii) Deploy several barbarians in the range of the CC to draw it out
iii) Drag to a corner using a barbarian and kill with barbarians, 2-3 wizards and your CC
4) Deploying Troops
i) Deploy both golems on the worst defended side
ii) Follow with wall breakers at staggered intervals
iii) Deploy a few wizards to clear a path to the walls
iv) Deploy all pekka and heroes towards the centre of the base
v) Finally deploy the wizards
5) Spell Usage
i) Use the first rage spell as the golems approach the walls to aid them and the wall breakers
ii) Use 2x rage to boost pekka and Heroes towards the centre of the base
iii) Use the final rage spell to guarantee destroying the town hall and getting 2 stars
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Defence
1) Good vs balloons, drags, giants, barcher
2) Bad vs hogs
1) Good vs balloons, dragons, giants
2) Bad vs golems, hogs
1) Good vs hogs, giants, dragons, golems, barcher
2) Bad vs balloons
1) Good vs balloons, heroes, giants, drags, golems
2) Bad vs hogs
1) Good vs balloons (top), giants, golems (top)
2) Bad vs balloons (bottom), golems (bottom), hogs
TH10 CLAN WAR STRATEGIES
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Offence
All recommended compositions are based off of the assumption that your army camps are maxed out - 240 space
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Barcher
1) Target: 50%, 1 star
2) Recommended Composition
i) 80 barbarians, 160 archers
ii) 5x lightning
iii) Clan Castle: archers, wizards, minions
3) How to lure CC and Heroes
i) Drop a barbarian in range of each hero
ii) Drop several barbarians in range of the CC to draw out all troops
iii) Drag to a corner with an archer to kill using your CC and other troops if required
4) Deploying Troops
i) Spread around the base to pick off buildings to get to 50%, barbs then archers
5) Spell usage
i) Use 4x lightning to take out the 2 most inconvenient mortars
ii) Use the last lightning spell to EITHER kill CC troops OR destroy a building at the end to get the 50% if short
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BAM
1) Target: 50%, 1 star
2) Recommended Composition
i) 70 barbarians, 110 archers, 30 minions
ii) 5x lightning
iii) Clan Castle: Archers, Wizards, Minions
3) How to lure CC and Heroes
i) Drop a barbarian in range of each hero
ii) Drop several barbarians in range of the CC to draw out all troops
iii) Drag to a corner with an archer to kill using your CC and other troops if required
4) Deploying Troops
i) Spread around the base to pick off buildings to get to 50%, barbs then archers and minions
5) Spell Usage
i) Use 4x lightning to take out the 2 most inconvenient mortars
ii) Use the last lightning spell to EITHER kill CC troops OR destroy a building at the end to get the 50% if short
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Mass Dragons
1) Target: 2 stars
2) Recommended Composition
i) 10 dragons, 4 giants, 20 archers
ii) 3x rage, 2x freeze
iii) Clan Castle: dragon, archers, wizards
3) Luring CC and Heroes
i) Drop an archer in the range of the Archer Queen
ii) Deploy 4 giants to draw out the CC
iii) Drag to a corner with an archer and kill using archers
4) Deploying troops
i) Deploy all dragons along the side with the best air defence coverage
5) Spell Usage
i) Use the rage spells to boost the dragons through the base
ii) Use the freeze spells on inferno towers to reduce their effect
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Balloonian
1) Target: 2 stars
2) Recommended Composition
i) 28 balloons, 50 minions
ii) 3x rage, 2x freeze
iii) Clan Castle: balloons, minions, dragon
3) How to lure CC and Heroes
i) Drop a minion in the range of the Archer Queen
ii) Deploy 2 balloons to draw out the CC
iii) Drag to a corner with a minion and kill using minions and your CC
4) Deploying troops
i) Deploy all balloons along the worst defended side
ii) Follow up with minions as they reach the first defences
5) Spell Usage
i) Use 2x rage to push the balloons into the base
ii) Use the freeze spells to null the effect of inferno towers
iii) Use the last rage spell over the town hall to ensure 2 stars
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Hog Riders recommended
1) Target: 3 stars
2) Recommended Composition
i) 36 hog riders, 8 barbarians, 16 archers, 10 minions, 4 wizards
ii) 3x heal, 2x freeze
iii) Clan Castle: wizards, archers, minions
3) How to lure CC and Heroes
i) Drop a barbarian in the range of each hero
ii) Deploy 2 hog riders to draw out the CC
iii) Drag to a corner with an archer and kill using barbarians, archers and your CC
4) Deploying troops
i) Deploy all hogs into the side with the greatest splash defence coverage
ii) Deploy the minions behind once the hog riders have destroyed all nearby defences
5) Spell Usage
i) Deploy a heal spell a large group of hogs whenever their health is running low
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GoWiPe recommended
1) Target: 2 stars
2) Recommended Composition
i) 2 golems, 3 pekka, 12 wall breakers, 17 wizards, 13 barbarians
ii) 3x rage, 2x freeze
iii) Clan Castle: golem, pekka, wizards
3) How to lure CC and Heroes
i) Drop a barbarian in range of each heroes
ii) Deploy several barbarians in the range of the CC to draw it out
iii) Drag to a corner using a barbarian and kill with barbarians, 2-3 wizards and your CC
4) Deploying Troops
i) Deploy both golems on the worst defended side
ii) Follow with wall breakers at staggered intervals
iii) Deploy a few wizards to clear a path to the walls
iv) Deploy all pekka and heroes towards the centre of the base
v) Finally deploy the wizards
5) Spell Usage
i) Use the first rage spell as the golems approach the walls to aid them and the wall breakers
ii) Use a rage to boost pekka and Heroes towards the centre of the base
iii) Use the final rage spell to guarantee destroying the town hall and getting 2 stars
iv) Use both freeze spells to nullify the effect of the infernos
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GoWiWi best choice
1) Target: 2 stars
2) Recommended Composition
i) 3 golems, 6 witches, 10 wall breakers, 12 wizards, 10 barbarians
ii) 3x rage, 2x freeze
iii) Clan Castle: golem, wizards, witches
3) How to lure CC and Heroes
i) Drop a barbarian in range of each heroes
ii) Deploy several barbarians in the range of the CC to draw it out
iii) Drag to a corner using a barbarian and kill with barbarians, 2-3 witches and your CC
4) Deploying Troops
i) Deploy both golems on the worst defended side
ii) Follow with wall breakers at staggered intervals
iii) Deploy a few wizards to clear a path to the walls
iv) Deploy remaining witches, wizards and heroes
5) Spell Usage
i) Use the first rage spell as the golems approach the walls to aid them and the wall breakers
ii) Use a rage to boost wizards, witches and Heroes towards the centre of the base
iii) Use the final rage spell to guarantee destroying the town hall and getting 2 stars
iv) Use both freeze spells to nullify the effect of the infernos
1) Good vs hogs, balloons, giants, dragons, golems, barcher
2) Bad vs
1) Good vs drags, giants, balloons (bottom), golems (bottom)
2) Bad vs golems (top)