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TH8 CLAN WAR STRATEGIES

  • Offence

All recommended compositions are based off of the assumption that your army camps are maxed - 200 spaces

  • Barcher

1) Target: 50%, 1 star

2) Recommended Composition

i) 70 barbarians, 130 archers

ii) 3x lightning

iii) Clan Castle: archers, wizards, minions

3) How to lure CC and Heroes

i) Drop a barbarian in range of each hero

ii) Drop several barbarians in range of the CC to draw out all troops

iii) Drag to a corner with an archer to kill using your CC and other troops if required

4) Deploying Troops

i) Spread around the base to pick off buildings to get to 50%, barbs then archers

5) Spell usage

i) Use 2x lightning to take out the most inconvenient mortar

ii) Use the last lightning spell to EITHER kill CC troops OR destroy a building at the end to get to 50% if short

  • BAM

1) Target: 50%, 1 star

2) Recommended Composition

i) 60 barbarians, 100 archers, 20 minions

ii) 3x lightning

iii) Clan Castle: Archers, Wizards, Minions

3) How to lure CC and Heroes

i) Drop a barbarian in range of each hero

ii) Drop several barbarians in range of the CC to draw out all troops

iii) Drag to a corner with an archer to kill using your CC and other troops if required

4) Deploying Troops

i) Spread around the base to pick off buildings to get to 50%, barbs then archers and minions

5) Spell Usage

i) Use 2x lightning to take out the most inconvenient mortar

ii) Use the last lightning spell to EITHER kill CC troops OR destroy a building at the end to get to 50% if short

  • Giant/Wizard

1) Target; town hall, 1 star OR 2 stars

2) Recommended Composition

i) 20 giants, 20 wizards, 5 wall breakers, 10 archers

ii) 2x rage, 1x heal

iii) Clan Castle: giants, wizards, archers

3) How to lure CC and Heroes

i) Drop an archer in the range of the heroes

ii) Deploy 2 giants to draw out CC

iii) Drag to the corner using an archer and kill using CC troops and other troops if required

4) Deploying Troops

i) Deploy all giants on the nearest side to the town hall, follow with staggered wall breakers

ii) Deploy all remaining troops behind, spread across the side

5) Spell Usage

i) When giants are first through the walls, use a rage spell

ii) Follow with a heal spell when their health drops to dark orange/red

iii) Use the last rage spell on the wizards as they near the town hall

  • Giant/Healer

1) Target: 2-3 stars

2) Recommended Composition

i) 18 giants, 5 wall breakers, 10 wizards, 32 archers, 2 healers

ii) 2x rage, 1x heal

iii) Clan Castle: giants, archers, wizards

3) How to lure CC and heroes

i) Drop an archer in the range of the heroes

ii) Deploy 2 giants to draw out CC

iii) Drag to the corner using an archer and kill using CC troops and other troops if required

4) Deploying Troops

i) Deploy all giants near the most exposed air defence and follow with staggered wall breakers

ii) Follow with 2 healers once the air defence is down

iii) Then deploy all archers and wizards around where the giants entered

5) Spell Usage

i) Use heal to ensure the first air defence (and second if very close by) are destroyed before the giants die

ii) Use the 2 rage spells to burst the troops through the base, especially useful when close to any remaining air defences

  • Dragon Rush

1) Target: 2 stars

2) Recommended Composition

i) 4 dragons, 14 giants, 4 wall breakers, 42 archers

ii) 3x lightning

iii) Clan Castle: dragon

3) How to lure CC and Heroes

i) Drop an archer in the range of each hero

ii) Deploy 2 giants to draw out the CC

iii) Drag to a corner using an archer and kill with archers

4) Deploying troops

i) Deploy 6 giants near the 2 most exposed air defences and follow up with a pair of wall breakers

ii) Once the giants are through the wall, deploy half the remaining archers on each side

iii) As soon as the air defences are down, deploy the dragons nearest the town hall

5) Spell Usage

i) Use all 3x lightning to destroy the most defended air defence

  • Mass Dragons recommended

1) Target: 3 stars

2) Recommended Composition

i) 8 dragons, 2 giants, 30 archers

ii) 3x lightning OR 3x rage (personal preference)

iii) Clan Castle: dragon

3) Luring CC and Heroes

i) Drop an archer in the range of the Archer Queen

ii) Deploy 2 giants to draw out the CC

iii) Drag to a corner with an archer and kill using archers

4) Deploying troops

i) Deploy all dragons along the side with the best air defence coverage

5) Spell Usage

i) Rage: Use to boost the dragons through the base, especially over remaining air defences

ii) Lightning: Use to destroy the most defended air defence

  • Balloonian

1) Target: 2-3 stars

2) Recommended Composition

i) 28 balloons, 30 minions

ii) 3x rage

iii) Clan Castle: balloons, minions, dragon

3) How to lure CC and Heroes

i) Drop a minion in the range of the Archer Queen

ii) Deploy 2 balloons to draw out the CC

iii) Drag to a corner with a minion and kill using minions and your CC

4) Deploying troops

i) Deploy all balloons along the best (3 stars, risky) or worst (2 stars, safe) defended side

ii) Follow up with minions as they reach the first defences

5) Spell Usage

i) Use 2x rage to push the balloons into the base

ii) Use the last rage spell over the town hall to ensure 2 stars

  • Hog Riders best choice

1) Target: 3 stars

2) Recommended Composition

i) 32 hog riders, 8 barbarians, 12 archers, 10 minions

ii) 3x heal

iii) Clan Castle: wizards, archers, minions

3) How to lure CC and Heroes

i) Drop a barbarian in the range of each hero

ii) Deploy 2 hog riders to draw out the CC

iii) Drag to a corner with an archer and kill using barbarians, archers and your CC

4) Deploying troops

i) Deploy all hogs into the side with the greatest splash defence coverage

ii) Deploy the minions behind once the hog riders have destroyed all nearby defences

5) Spell Usage

i) Deploy a heal spell to the largest group of hogs whenever their health is running low

 

1) Good vs barcher, giants, drags, balloons

2) Bad vs hogs, heroes

1) Good vs giants (sides), barcher, balloons

2) Bad vs giants (corners), hogs, heroes

1) Good vs giants (top & bottom), barcher, balloons

2) Bad vs drags (top), giants (left &right), hogs

1) Good vs drags, balloons, barcher

2) Bad vs giants (top), hogs, heroes

1) Good vs balloons (bottom), drags, barcher

2) Bad vs balloons (top), giants (sides), heroes, hogs

1) Good vs hogs, drags, barcher, giants

2) Bad vs heroes

1) Good vs barcher, balloons (right), drags,

2) Bad vs hogs, giants (left), heroes

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TH9 CLAN WAR STRATEGIES

  • Offence

All recommended compositions are based off of the assumption that your army camps are maxed out - 220 space

  • Barcher

1) Target: 50%, 1 star

2) Recommended Composition

i) 75 barbarians, 145 archers

ii) 4x lightning

iii) Clan Castle: archers, wizards, minions

3) How to lure CC and Heroes

i) Drop a barbarian in range of each hero

ii) Drop several barbarians in range of the CC to draw out all troops

iii) Drag to a corner with an archer to kill using your CC and other troops if required

4) Deploying Troops

i) Spread around the base to pick off buildings to get to 50%, barbs then archers

5) Spell usage

i) Use 2x or 4x lightning to take out the most inconvenient mortar(s)

ii) Use the remaining 2x lightning (if kept) to EITHER kill CC troops OR destroy buildings at the end to get to 50% if short

  • BAM

1) Target: 50%, 1 star

2) Recommended Composition

i) 65 barbarians, 105 archers, 25 minions

ii) 4x lightning

iii) Clan Castle: Archers, Wizards, Minions

3) How to lure CC and Heroes

i) Drop a barbarian in range of each hero

ii) Drop several barbarians in range of the CC to draw out all troops

iii) Drag to a corner with an archer to kill using your CC and other troops if required

4) Deploying Troops

i) Spread around the base to pick off buildings to get to 50%, barbs then archers and minions

5) Spell Usage

i) Use 2x or 4x lightning to take out the most inconvenient mortar(s)

ii) Use the remaining 2x lightning (if kept) to EITHER kill CC troops OR destroy buildings at the end to get to 50% if short

  • Dragon Rush

1) Target: 2 stars

2) Recommended Composition

i) 4 dragons, 18 giants, 4 wall breakers, 42 archers

ii) 3x lightning, 1x rage

iii) Clan Castle: dragon

3) How to lure CC and Heroes

i) Drop an archer in the range of each hero

ii) Deploy 2 giants to draw out the CC

iii) Drag to a corner using an archer and kill with archers

4) Deploying troops

i) Deploy 8 giants near the 2 most exposed air defences and follow up with a pair of wall breakers

ii) Once the giants are through the wall, deploy half the remaining archers on each side

iii) As soon as the air defences are down, deploy the dragons nearest the town hall

5) Spell Usage

i) Use all 3x lightning to destroy the most defended air defence

ii) Use the rage spells to boost the dragons through

  • Mass Dragons recommended

1) Target: 3 stars

2) Recommended Composition

i) 9 dragons, 3 giants, 25 archers

ii) 3x lightning, 1x rage OR 4x rage (personal preference)

iii) Clan Castle: dragon, archers, wizards

3) Luring CC and Heroes

i) Drop an archer in the range of the Archer Queen

ii) Deploy 3 giants to draw out the CC

iii) Drag to a corner with an archer and kill using archers and CC

4) Deploying troops

i) Deploy all dragons along the side with the best air defence coverage

5) Spell Usage

i) Rage: Use to boost the dragons through the base, especially over remaining air defences

ii) Lightning: Use to destroy the most defended air defence and the rage to boost the dragons

  • Balloonian recommended

1) Target: 2-3 stars

2) Recommended Composition

i) 28 balloons, 40 minions

ii) 4x rage

iii) Clan Castle: balloons, minions, dragon

3) How to lure CC and Heroes

i) Drop a minion in the range of the Archer Queen

ii) Deploy 2 balloons to draw out the CC

iii) Drag to a corner with a minion and kill using minions and your CC

4) Deploying troops

i) Deploy all balloons along the best (3 stars, risky) or worst (2 stars, safe) defended side

ii) Follow up with minions as they reach the first defences

5) Spell Usage

i) Use 3x rage to push the balloons into the base

ii) Use the last rage spell over the town hall to ensure 2 stars

  • Dragoonian:

1) Target: 2 stars

2) Recommended Composition

i) 22 balloons, 2 dragons, 35 minions

ii) 4x rage

iii) Clan Castle: dragon, balloons, minions

3) How to lure CC and Heroes

i) Drop a minion in the range of the Archer Queen

ii) Deploy 2 balloons to draw out the CC

iii) Drag to a corner with a minion and kill using minions and your CC

4) Deploying Troops

i) Deploy the balloons and dragons across the worst defended side

ii) Follow with minions as they reach the defences

5) Spell Usage

i) Use 2x rage spells to boost the dragons and balloons towards the centre

ii) Use the last rage spell over the town hall to ensure 2 stars

  • Hog Riders best choice

1) Target: 3 stars

2) Recommended Composition

i) 32 hog riders, 8 barbarians, 16 archers, 10 minions, 4 wizards

ii) 4x heal

iii) Clan Castle: wizards, archers, minions

3) How to lure CC and Heroes

i) Drop a barbarian in the range of each hero

ii) Deploy 2 hog riders to draw out the CC

iii) Drag to a corner with an archer and kill using barbarians, archers and your CC

4) Deploying troops

i) Deploy all hogs into the side with the greatest splash defence coverage

ii) Deploy the minions behind once the hog riders have destroyed all nearby defences

5) Spell Usage

i) Deploy a heal spell to a large group of hogs whenever their health is running low

  • GoWiPe

1) Target: 2 stars

2) Recommended Composition

i) 2 golems, 3 pekka, 10 wall breakers, 14 wizards, 9 barbarians

ii) 4x rage

iii) Clan Castle: golem, pekka, wizards

3) How to lure CC and Heroes

i) Drop a barbarian in range of each heroes

ii) Deploy several barbarians in the range of the CC to draw it out

iii) Drag to a corner using a barbarian and kill with barbarians, 2-3 wizards and your CC

4) Deploying Troops

i) Deploy both golems on the worst defended side

ii) Follow with wall breakers at staggered intervals

iii) Deploy a few wizards to clear a path to the walls

iv) Deploy all pekka and heroes towards the centre of the base

v) Finally deploy the wizards

5) Spell Usage

i) Use the first rage spell as the golems approach the walls to aid them and the wall breakers

ii) Use 2x rage to boost pekka and Heroes towards the centre of the base

iii) Use the final rage spell to guarantee destroying the town hall and getting 2 stars

 

1) Good vs balloons, drags, giants, barcher

2) Bad vs hogs

1) Good vs balloons, dragons, giants

2) Bad vs golems, hogs

1) Good vs hogs, giants, dragons, golems, barcher

2) Bad vs balloons

1) Good vs balloons, heroes, giants, drags, golems

2) Bad vs hogs

1) Good vs balloons (top), giants, golems (top)

2) Bad vs balloons (bottom), golems (bottom), hogs

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Anchor 3

TH10 CLAN WAR STRATEGIES

  • Offence

All recommended compositions are based off of the assumption that your army camps are maxed out - 240 space

  • Barcher

1) Target: 50%, 1 star

2) Recommended Composition

i) 80 barbarians, 160 archers

ii) 5x lightning

iii) Clan Castle: archers, wizards, minions

3) How to lure CC and Heroes

i) Drop a barbarian in range of each hero

ii) Drop several barbarians in range of the CC to draw out all troops

iii) Drag to a corner with an archer to kill using your CC and other troops if required

4) Deploying Troops

i) Spread around the base to pick off buildings to get to 50%, barbs then archers

5) Spell usage

i) Use 4x lightning to take out the 2 most inconvenient mortars

ii) Use the last lightning spell to EITHER kill CC troops OR destroy a building at the end to get the 50% if short

  • BAM

1) Target: 50%, 1 star

2) Recommended Composition

i) 70 barbarians, 110 archers, 30 minions

ii) 5x lightning

iii) Clan Castle: Archers, Wizards, Minions

3) How to lure CC and Heroes

i) Drop a barbarian in range of each hero

ii) Drop several barbarians in range of the CC to draw out all troops

iii) Drag to a corner with an archer to kill using your CC and other troops if required

4) Deploying Troops

i) Spread around the base to pick off buildings to get to 50%, barbs then archers and minions

5) Spell Usage

i) Use 4x lightning to take out the 2 most inconvenient mortars

ii) Use the last lightning spell to EITHER kill CC troops OR destroy a building at the end to get the 50% if short

  • Mass Dragons

1) Target: 2 stars

2) Recommended Composition

i) 10 dragons, 4 giants, 20 archers

ii) 3x rage, 2x freeze

iii) Clan Castle: dragon, archers, wizards

3) Luring CC and Heroes

i) Drop an archer in the range of the Archer Queen

ii) Deploy 4 giants to draw out the CC

iii) Drag to a corner with an archer and kill using archers

4) Deploying troops

i) Deploy all dragons along the side with the best air defence coverage

5) Spell Usage

i) Use the rage spells to boost the dragons through the base

ii) Use the freeze spells on inferno towers to reduce their effect

  • Balloonian

1) Target: 2 stars

2) Recommended Composition

i) 28 balloons, 50 minions

ii) 3x rage, 2x freeze

iii) Clan Castle: balloons, minions, dragon

3) How to lure CC and Heroes

i) Drop a minion in the range of the Archer Queen

ii) Deploy 2 balloons to draw out the CC

iii) Drag to a corner with a minion and kill using minions and your CC

4) Deploying troops

i) Deploy all balloons along the worst defended side

ii) Follow up with minions as they reach the first defences

5) Spell Usage

i) Use 2x rage to push the balloons into the base

ii) Use the freeze spells to null the effect of inferno towers

iii) Use the last rage spell over the town hall to ensure 2 stars

  • Hog Riders recommended

1) Target: 3 stars

2) Recommended Composition

i) 36 hog riders, 8 barbarians, 16 archers, 10 minions, 4 wizards

ii) 3x heal, 2x freeze

iii) Clan Castle: wizards, archers, minions

3) How to lure CC and Heroes

i) Drop a barbarian in the range of each hero

ii) Deploy 2 hog riders to draw out the CC

iii) Drag to a corner with an archer and kill using barbarians, archers and your CC

4) Deploying troops

i) Deploy all hogs into the side with the greatest splash defence coverage

ii) Deploy the minions behind once the hog riders have destroyed all nearby defences

5) Spell Usage

i) Deploy a heal spell a large group of hogs whenever their health is running low

  • GoWiPe recommended

1) Target: 2 stars

2) Recommended Composition

i) 2 golems, 3 pekka, 12 wall breakers, 17 wizards, 13 barbarians

ii) 3x rage, 2x freeze

iii) Clan Castle: golem, pekka, wizards

3) How to lure CC and Heroes

i) Drop a barbarian in range of each heroes

ii) Deploy several barbarians in the range of the CC to draw it out

iii) Drag to a corner using a barbarian and kill with barbarians, 2-3 wizards and your CC

4) Deploying Troops

i) Deploy both golems on the worst defended side

ii) Follow with wall breakers at staggered intervals

iii) Deploy a few wizards to clear a path to the walls

iv) Deploy all pekka and heroes towards the centre of the base

v) Finally deploy the wizards

5) Spell Usage

i) Use the first rage spell as the golems approach the walls to aid them and the wall breakers

ii) Use a rage to boost pekka and Heroes towards the centre of the base

iii) Use the final rage spell to guarantee destroying the town hall and getting 2 stars

iv) Use both freeze spells to nullify the effect of the infernos

  • GoWiWi best choice

1) Target: 2 stars

2) Recommended Composition

i) 3 golems, 6 witches, 10 wall breakers, 12 wizards, 10 barbarians

ii) 3x rage, 2x freeze

iii) Clan Castle: golem, wizards, witches

3) How to lure CC and Heroes

i) Drop a barbarian in range of each heroes

ii) Deploy several barbarians in the range of the CC to draw it out

iii) Drag to a corner using a barbarian and kill with barbarians, 2-3 witches and your CC

4) Deploying Troops

i) Deploy both golems on the worst defended side

ii) Follow with wall breakers at staggered intervals

iii) Deploy a few wizards to clear a path to the walls

iv) Deploy remaining witches, wizards and heroes

5) Spell Usage

i) Use the first rage spell as the golems approach the walls to aid them and the wall breakers

ii) Use a rage to boost wizards, witches and Heroes towards the centre of the base

iii) Use the final rage spell to guarantee destroying the town hall and getting 2 stars

iv) Use both freeze spells to nullify the effect of the infernos

 

1) Good vs hogs, balloons, giants, dragons, golems, barcher

2) Bad vs

1) Good vs drags, giants, balloons (bottom), golems (bottom)

2) Bad vs golems (top)

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